Hi, I'm Victor Cavagnac, a passionate professional gameplay/tools developer or whatever I'm trying to do, I guess.

Background

Hello !
I'm a gameplay/tools developer currently based in France.
I graduated from ISART DIGITAL as the head of the class in Game Design & Programming and had before some programming experience working as a web developer.
I'm glad to be working on a lot of different projects which forces me to try new technologies, work with new people and to be always learning something new and exciting. My passion truly lies in game development : having the opportunity to work on new games and interactive experiences that will be enjoyed by a wide-range of different audiences is something extremely precious to me.I'm always trying to learn new things or working on a personal project.
Hope you enjoy my small portfolio!

Skills

Languages : C#, Python, Haxe, Javascript, HTML/CSS, PHP, SQL
Engines/Frameworks : Unity, Unreal, Construct 2, React, Node.js
Tools : FMOD, Wwise, Maya, Photoshop, Illustrator, Git, Perforce, Trello, Jira
Currently learning : Unity netcode, AI and shaders

Projects

IMPULSERS is an acton runner in a futuristic universe. Star in the IMPULSERS show, the most impressive race ever created!
Optimize your path and break through obstacles with your mighty sledgehammer to be the fastest.
Worked on multiple aspect of this game, camera tools, gameplay features, leaderboard & server dev, UI and helped on the optimization process for mobile.


Khaldun is a small hack 'n' slash game made in 6 weeks.
You incarnate a lone traveler seeking the Fountain of Eternity to cure his illness. As he travels through Ancient Egypt, he will cross the path of many monsters during his journey.
Most of the game is procedurally generated.


Made in 2 months and developed for mobile plaforms, Soul Witches is a tactical game letting you fight the inquisition through multiple levels.
Use spells to extract the souls of your enemies, and use it against them !

Personal projects

Oneiroi (Work in progress)

A full-fledged project I launched alone in June 2023. A souls-like that intricately weaves challenging gameplay and atmospheric exploration.
Oneiroi breaks new ground by seamlessly integrating solo and cooperative gameplay in a souls-like experience. Players can navigate the game world alone or team up with friends to conquer the challenges together, preserving the intensity of the genre while offering a shared journey.
I'm currently working on game design documents, testing small features, and developing my knowledge of Unity netcode, game architecture for a full project, AI, and more.


Made in 2 days to help people train a specific mechanic in the fight The Omega Protocol featured in Final Fantasy XIV.
The tool still needs some tweaking (especially the character controls) but I hope this will be helpful for those still trying to clear the fight.

Game jams projects

Play as a magical girl who flies on her magic broom and draws magic symbols to clear obstacles in her path.Developed in 60 hours for the Video games lab : Game Jam 2021. The theme was Arcade.
Helped on the main gameplay feature (drawing symbols and recognition)
Placed #23 overall and #3 for art.


You have the best place in the city with the best view on the sea. But newcomers decided to build their houses between you and the view. And now, everyone wants this place on his own.
Only one house can stay... Protect your lovely home and destroy theirs!
Developed in 48 hours for the Global Game Jam 2019. The theme was "What home means to you".